Touch Podium

Providing you with the best up-to-date news, apps, games, and themes available for your iPod Touch/iPhone.

Posts Tagged ‘FPS’

iPod Touch and iPhone to Run Marathon

Posted by Eric March on February 4, 2008

marathon_touch.jpgNo, not that kind of Marathon. iPod Touch Fans member dmgmantis, a.k.a. Matt, has taken it upon himself to try and port Bungie’s venerable first-person shooter Marathon and its sequel Durandal to the iPod Touch and iPhone. He is helped both by the fact that Bungee has released the entire Marathon game triliogy to Freeware, and by the fact that AlephOne, a Windows and Mac port of the game’s engine, is an open-source project that allows the games to be run on modern hardware with optional enhanced graphics and sound. Using the source code to AlephOne, Matt hopes to be able to bring these two games to the iPod Touch and iPhone — which is good, because we’re tired of waiting for a decent, working Doom. Says Matt:

Decided to get a blog on Blogger, helps my fellow followers see how and what im doing on The Marathon Touch Project.
Yet, im just projecting it and taking a really close looks at the Source code of Aleph One before i go and port this. So far, so good.

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[GAMING] The Trouble with Touch: Gaming Without Buttons

Posted by Eric March on January 23, 2008

Wherefor art thou, game pad?The iPod Touch and iPhone are great devices, and it’s hard to argue that the best thing to happen to these devices has been the Jailbreak. Some great — and let’s face it, some not-so-great — games and applications have emerged from the independent development scene, and a number of them have become almost legendary in their popularity. It’s hard to speak of the iPhone and iPod Touch without making references to iPhysics, Tap Tap Revolution, various emulators, and Doom.

Ah — Doom, the penultimate granddaddy of first-person shooters. (The ultimate being id’s previous effort, Wolfenstein 3D) It has become a running gag amongst gadget heads to ask of new devices, “…but can it play Doom?” Yes. Yes, it can. But not without qualification. It isn’t that the Touch and iPhone can’t handle it — obviously, they can. The real problem is buttons. There aren’t any. (Sleep and home don’t count since they can’t be reassigned.)

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[GAMING] Yeti3D 002 Released

Posted by Eric March on January 21, 2008

Yeti3D 002 UpdateWell that was quick. A new update to Marco Giorgini’s Yeti3D is now available. Version 002 tweaks the dynamic lighting a bit, which makes the level look a bit darker. There is still only one enemy in the game, and he still can’t hurt you, but the little blue, bald sprite (that’s bald, you sickos) has been replaced with a real 3D MD2 model nicked from Quake II. Though Marco states that there is a slight reduction in frame rates, I really didn’t notice any additional slowdown, as it still seems to run at a pretty solid clip. The D-pad and buttons have also been enlarged for slightly easier manoevering, though it’s still ugly; Marco appears to be stumped as to how he should handle the control mechanism. Perhaps you folks should drop him a note and offer your suggestions.

Installation for this version is also a little more convoluted: You still have to copy the main game files to your /Applications folder and set permissions to 755, but there is an additional set of resource files which must be placed in /var/root/Media/Yeti3Dfolder/ and set to 755. Additionally, a bug seems to have been introduced into this version that requires you to turn on flight mode on your iPhone, or disable WiFi on your Touch, otherwise it won’t work. I am sure Marco will sort this out for his next release.

In the mean time, you can hit up this link to download the new version, and as usual you can read the original thread here. click on the image above for a full-sized view.

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[GAMING] Yeti 3D Gets Resurrected For iPod

Posted by Eric March on January 21, 2008

Yeti 3Dmodmyifone member Marco Giorgini (kmarco71) has successfully resurrected Derek J. Evans’ old and long-defunct GPL’ed 3D engine known as Yeti 3D and ported it to the iPhone and iPod Touch. As it stands right now it is mainly a proof-of-concept. There isn’t much game to speak of; you can move around, jump and shoot at the one (blocky) enemy that’s included, but there is no goal, multitouch has not yet been implemented (so no jumping while moving) and there are some texture warping/shearing issues to take care of, not to mention the dodgy controls. Nonetheless, this is only the initial release. The performance is quite acceptable, though I am sure further optimization will be forthcoming, and the visuals are quite good as it stands. This will be one project whose development I will be watching with interest.

Read more about the project at modmyifone.

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